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Comments on: Guidelines for moi http://designnotes.info/?p=1056 Testing & Sprinting Mon, 20 Feb 2017 09:49:00 +0000 hourly 1 https://wordpress.org/?v=4.7.6 By: What About Rules for Copywriting? — Inklings • The Copywriter’s Blog http://designnotes.info/?p=1056&cpage=1#comment-23027 Tue, 31 Jul 2007 17:48:30 +0000 http://designnotes.info/?p=1056#comment-23027 […] Michael Surtee’s challenge of “Do something everyday that scares you.” […]

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By: Online Marketing Should Be Fun! » If you need more "law of design", then read this... http://designnotes.info/?p=1056&cpage=1#comment-22503 Fri, 27 Jul 2007 14:15:30 +0000 http://designnotes.info/?p=1056#comment-22503 […] Marc Rapp @ Uniquely the Epitome : It’s the Law (at least for today) Aaron @ miLienzo : What are the laws of design? DT @ Design Sojurn : What are your Design Laws? Jon Reil @ Another Day in Design : Ten Ways to Become a Better Designer Mirko Humbert @ Designer Daily : Getting Rid of the Noise David Airey : How Important are Laws of Design? Asgeir Hoem : Laws & Principles of Design Michael Surtees @ DesignNotes : Guidelines for Moi Vivienne Quek @ Versa Creations : Are There Rules for the Creative Folks? Paul Enderson : The Laws of Interface Design […]

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By: reflections » The Laws of Interface Design http://designnotes.info/?p=1056&cpage=1#comment-22446 Fri, 27 Jul 2007 01:24:33 +0000 http://designnotes.info/?p=1056#comment-22446 […] Marc Rapp @ Uniquely the Epitome : It’s the Law (at least for today) Aaron @ miLienzo : What are the laws of design? DT @ Design Sojurn : What are your Design Laws? Jon Reil @ Another Day in Design : Ten Ways to Become a Better Designer Mirko Humbert @ Designer Daily : Getting Rid of the Noise David Airey : How Important are Laws of Design? Asgeir Hoem : Laws & Principles of Design Michael Surtees @ DesignNotes : Guidelines for Moi Vivienne Quek @ Versa Creations : Are There Rules for the Creative Folks? Calvin Warr : The Design Laws? Where’s The Fun in That? […]

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By: michael http://designnotes.info/?p=1056&cpage=1#comment-21169 Mon, 16 Jul 2007 12:29:35 +0000 http://designnotes.info/?p=1056#comment-21169 Thanks for all the comments – Vivienne, you might want to check out the post Malfunction as the Crucial Mode of Experiment. It kind of speaks to failure as opposed to fear, though in this context I think they’re interrelated.

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By: Vivienne Quek http://designnotes.info/?p=1056&cpage=1#comment-21034 Sun, 15 Jul 2007 07:45:42 +0000 http://designnotes.info/?p=1056#comment-21034 Was recently tagged by Asgeir Hoem and now going around checking out others’laws, rules and guidelines. I like your point 6 best. If we don’t do something that scare us, we will forever be in our comfort zone and will always be where we are. For a better tomorrow, we must go into unknown realm, like it or not.

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By: How important are laws of design? : David Airey :: Creative Design :: http://designnotes.info/?p=1056&cpage=1#comment-20500 Wed, 11 Jul 2007 00:05:54 +0000 http://designnotes.info/?p=1056#comment-20500 […] So here (similar to Michael’s design guidelines) I’m going to offer up three short tips of my own that I live and work by, rather than laying down the law. Besides, I am but a humble designer, learning new things every day. Far from the finished article. […]

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By: Marc Rapp http://designnotes.info/?p=1056&cpage=1#comment-20479 Tue, 10 Jul 2007 19:59:34 +0000 http://designnotes.info/?p=1056#comment-20479 Michael, thank you for taking the time to respond. A very humbling list.

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By: Aaron :: miLienzo.com http://designnotes.info/?p=1056&cpage=1#comment-20383 Mon, 09 Jul 2007 16:02:32 +0000 http://designnotes.info/?p=1056#comment-20383 Nice set of laws. I follow all of these, well, apart from doing something that scares me every day.

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