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Real time visualization that’s slow | DesignNotes by Michael Surtees

Real time visualization that’s slow



To be honest I was expecting to see a lot more when I went to see Sentient City at the Urban City last weekend. In some respects this website outdid the physical space. While at the Urban Center I also checked out the exhibition Re-Imagining Cities: Urban Design After the Age of Oil. One physical display that caught the designer in me was a survey. There were thought provoking questions with an A, B, or C response. To respond a reader was supposed to grab a small wooden ball and drop it into the column that they agreed with. While something like that survey would be easy to game, there’s really no reason to do that—the physical response over time whether a person agreed or not made me feel like it was a pretty truthful response. I think there’s a lot of fun ways to take that idea and turn it into something outside the walls of an exhibition. This type of game play would be great in a creative office to gauge the thoughts of all that worked there. There could be some guidelines like vote only once a day for a month and change up the question every three or four weeks. It would give some idea to the thought of what people are up to in a non harassment kind of way.

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