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Exploring Gesture Deficiency | DesignNotes by Michael Surtees

Exploring Gesture Deficiency

Yesterday while working on a multi touch iPad UI issue with Chris Fahey, the phrase “gesture deficient” came up. We were looking at some of the iPhone swipe actions to multi delete and wondered how many people like or even know about some of the things a person can do to swipe. Essentially there’s features built around those that are “gesture deficient”, for those that didn’t know that they can swipe delete things on their iPhone. This also relates to the iPad as well. One interesting response that I was asked about on Twitter after mentioning the statement was “what is the “unsuck” definition of that?” To that I replied “possibly swipe happy or happy tapper”.

Continuing on the swipe theme on a touch screen, I came across the iPhone game We Sliders. At first there doesn’t seem much to it. It’s actually quite ambient. There’s no music (though that would be cool), just shifting colour as a person moves the bars. As far as I can tell the goal is to sync the bars together by moving them side to side. At first there’s just two bars, once that level is completed is becomes three and after that it increases incrementally. I managed to get to six bars last night. As far as experiences go I’d rate this pretty high just on the uniqueness of the game and the discipline to keep it very simple (yet difficult) in terms of game play.

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  • http://twitter.com/scandb Daniel Gray

    I took me a year to work out that shaking the iPhone serves as ‘undo’. Discovered completely by accident.

    It’d be good if the very first time you turn the iPhone on it guides through an introductory ‘my first app’ kind of thing that incorporates all the various gestures.