Different postures a typical person goes through in a workday with more than one device


I came across the above diagram for the Gesture chair from YMFY. Basically it shows the different postures a typical person goes through in a workday with more than one device. I’m sort of surprised that I haven’t seen this type of exploration before. It’s really well done. The diagram has really captured a moment in time with the technology that a person has at their fingertips. As more motion based gestures evolve where a person doesn’t even touch a screen more postures may pop up. Below is how Steelcase is marketing the Gesture chair.

Design: Inspired by the Human Body

gesture-3-core-interfacesWe didn’t start with a chair design. We started by looking at the unique movements and gestures of the body. Like the human body, Gesture is designed as a system of synchronized interfaces.

1) The Core Interface.

  • The Gesture back and seat move as a synchronized system moving with each user to provide continuous and persistent support.
  • The back cradles the user no matter the posture or device.

2) The Limb Interface:

  • The Gesture arm moves like the human arm, which allows users to be supported in any position.
  • Arms and shoulders remain supported when texting on a smartphone, typing on a keyboard or swiping a tablet.

3) The Seat Interface:

  • The Gesture seat brings comfort all the way to the edges.
  • It is flexible at the perimeter to allow users to sit in a range of postures without obstruction.

4) The User Interface:

  • Gesture takes into account various body types and sitting preferences, quickly adjustable to meet the needs of each individual user.
  • Users can adjust Gesture as easily as adjusting their posture.

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